Tag: gamedev
All the articles with the tag "gamedev".
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Boom clone devlogs #7: Mobile Controls & AI Fixes
I'm going on holiday, so I made the game playable on a phone — and made the bots stop blowing themselves up, so I'd have someone to play against.
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The Other Half of the Lag: Client-Side Prediction in a Server-Authoritative Game
Last time I smoothed the jank between the server's positions. This time I had to fix the lag between the server and the client — by predicting the future and reconciling with the past.
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Boom clone devlogs #6: Monsters & Traps
A PvE campaign mode. Four monster types. A boss that charges at you. And a whole trap system because apparently the bombs weren't enough.
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12.8 Pixels of Jank: Smoothing Movement in a Server-Authoritative Game
Characters moved in visible jumps. Here's how we measured it, what we tried, and what actually worked.