Tag: gamedev
All the articles with the tag "gamedev".
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Boom clone devlogs #6: Monsters & Traps
A PvE campaign mode. Four monster types. A boss that charges at you. And a whole trap system because apparently the bombs weren't enough.
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12.8 Pixels of Jank: Smoothing Movement in a Server-Authoritative Game
Characters moved in visible jumps. Here's how we measured it, what we tried, and what actually worked.
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Boom clone devlogs #5: The Grind
We have a database. And accounts. And an economy. This is still a bomberman clone, I swear.
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Boom clone devlogs #4: Ride the Pig
You can ride a pig now. Also turtles, spiders, and a Ctrl key that saves your life.