Tag: multiplayer
All the articles with the tag "multiplayer".
-
The Other Half of the Lag: Client-Side Prediction in a Server-Authoritative Game
Last time I smoothed the jank between the server's positions. This time I had to fix the lag between the server and the client — by predicting the future and reconciling with the past.
-
12.8 Pixels of Jank: Smoothing Movement in a Server-Authoritative Game
Characters moved in visible jumps. Here's how we measured it, what we tried, and what actually worked.